Nintendo's new Switch has seen itself some incredible sales. After just one quarter(April through June 2017), the Switch, despite it's somewhat soft launch, managed 4.7 million shipments. And I think I've found out why. It's not obvious, especially with the console's launch titles being primarily singleplayer. Spoiler: It's not that satisfying click. It's because of how it mixes the benefits of a handheld console and a home console. Specifically, how you can take multiplayer on the go.
I figured this out while playing the demo(yes demo, I'm dirt poor) of Rayman Legends: Definitive Edition. You can play with another person, either in a co-operative fashion or in a small one on one to two on two game of soccer(or football for those of you in the sane countries). The first thing that popped in my mind was, "this would be fun to bring to school and play with others."
And then I realized that I could.
The thing is that there are three main reasons buying a home console over a handheld: the increase in performance, the TV screen, and the ability for multiple people to play on one console. That last on is the most important. The ability for multiple people to play on a single console, while on the go? That blends together both of some of the most important parts of both the handhelds and consoles. Bringing this thing to a party means that multiple people can play at once without any setup.
This is how you innovate a console, Nintendo. In fact, I should probably talk about how Nintendo innovates it's consoles.
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