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Wednesday, October 18, 2017

Review: Overgrowth: 9 Years in the Making

I can still remember this brutal bunny brawler (mmm, alliteration) in it's early years. Just as bloody as it is now. Just as gore-geous.

For those of you who don't know, Overgrowth is a third person brawler in which you play as a bunny who bleeds like no-one's business, who fights other rabbits who also bleed like the fucking River Nile after some idiot killed everyone and threw their bodies in the damn thing, which is NOT okay Jerry! Those were potential readers! Yes, I know they probably didn't have internet! That doesn't mean you can just waste money, to then BURN more of it!

Anyway, yeah, Overgrowth is not for people who faint at the sight of blood. But for those of you who enjoy a hard brawler with parkour elements, this is the game for you! It also has Steam workshop integration, which helps with the lack of content outside the story mode. The only thing it's really missing is online multiplayer, but considering the need for precision in the combat, I can see why it doesn't exist.

But that's about it. I really don't have much in the way to criticize here. Sure, it lacks content, but it stays true to what it set out to do 9 years ago. That's a big number for an indie game. I mean, for Kingdom Hearts 3 it's fine, but whatever. We're talking about indies here damn it. And an indie game that takes 9 years is more than a game.

It's a work of love.

And you know that shit's good.

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